In our last post, HERE, we went over how to create some 3D text inside of Fusion. This time, We'll take a closer look at how we can add some basic textures to that 3D text, and really make it shine!
Here's what our final Node Graph looked like after we made our 3D text:
To start off, select a texture you like from your computer (open up any file explorer window) and drag that image onto the Node Graph. This will automatically create a new node of that image.
What you're going to do is select the original Text3D Node, and under the Inspector Tab, go to the 4th tool, which looks like a paint brush
Under the Material Drop-down, select Type > Image
This adds an input arrow to the Text3D Node, which you can then link your new image Node to.
Now as you can see it has auto-mapped the texture to repeat itself on each letter, which isn't quite what we want to do.
So with the Text3D Node still selected, in the inspector tab scroll down to the Mapping Level box.
Here you can choose to map per character or by word. Sometimes this will look okay, sometimes not. This part is kind of up to Fusion.
BUT WAIT, there's another way we can adjust this texture map. Go to your Effects Library > Tools > 3D. In there look for UV Map 3D.
Grab that and drag it into your Node Graph, placing it just after the Text3D Node. With the UVMap selected, bring it into your Viewer.
You'll see that it doesn't look that great at the moment. What this is doing is placing the texture as a plane, so let's move it around. If we got to the Inspector Tab and change the Orientation from X to Z, it should look a bit better. But since this is a 3D object, we should use something other than Planar mode, right?
Under Map Mode select Cube Map.
What this does is project the texture onto our object in 6 different directions, essentially wrapping the text in the image. This is already looking much better!
To really make it 'fit' though, click the Fit button and it should adjust to the actual lettering, making it look pretty darn slick without a ton of work.
One final note, there's a small tick box called Lock UVs on Animated Objects.
Make sure to check it if you plan on having your text do some animation, that was the texture stays locked to each object during the animation.